The Mocap Book
 
     
Tutorials
 
This area is meant to show many different work flows for working with motion capture from the performer onto the computer generated character.

We decided to start with Motion Builder because we feel it is the quickest avenue to achieve this purpose although obviously not the only one.

We hope you enjoy it and do not hesitate to share your thoughts, submit tutorial ideas or even full fledged tutorials through the contact link.

 
 

Understanding Layer Animation Tutorial

By RicardoTobon

This tutorial explains working with layers through the hands-on exercise of animating a feather falling to the ground using Motion Builder.
To do this tutorial you want to be somewhat familiar with the navigation of Motion Builder
.

 
 

Creating a Character Template or Characterizing in Motion Builder Tutorial

By Ricardo Tobon

Covering the process of informing Motion Builder of how does the rig that you created relate to the joint hierarchy that it expects from a humanoid skeleton.
To do this tutorial you want to be somewhat familiar with the navigation of Motion Builder.
It is recommended you first complete the Layer Animation tutorial above.

 
 

Transferring Optical Data to Joints in Motion Builder Tutorial

By Ricardo Tobon

This tutorial covers the process of transferring optical motion capture data on to joints by the use of Motion Builder’s Actor tool.
The tutorial consists of 5 videos.
To do this tutorial you want to be somewhat familiar with the navigation of Motion Builder.It is recommended you first complete the characterizing tutorial above.

 
 

Understanding Motion Builder’s IK/FK Control Rig Tutorial

By Ricardo Tobon

This tutorial will cover the basics of using the Motion Builder IK/FK Control Rig. You can consider this tutorial the Control Rig’s lost documentation. It is recommended you first complete the Layer Animation, Characterizing and Optical Data Transferring tutorials above.

 
 

New Tutorial!!! Softimage - Motion Builder Pipeline Tutorial

By Ricardo Tobon

This tutorial explains a simple skeletal hierarchy that can be used in a pipeline that relies on Softimage for the rigging process and Motion Builder for the motion capture and animation sections of the project..

 
 

Understanding Constraints Tutorial

By RicardoTobon

This tutorial will cover the basics of using constraints in Motion Builder, but the concepts exposed in it could be applied to any major software packages like Maya, 3DS Max and XSI as they all give the user access to constraints.
To do this tutorial you want to be somewhat familiar with the navigation of Motion Builder
. It is recommended you complete the Understarnding Layer Animation tutorial first.

 
 

Character-Prop interaction in Motion Builder using constraints
(Non Captured Props / Intermediate Constraints) Tutorial

By RicardoTobon

This tutorial will cover the process of dealing with a motion captured character that interacts with a one handed prop by the use of constraints when the item was not captured.

To do this tutorial you want to be somewhat familiar with the navigation of Motion Builder
. It is recommended you first complete the Understanding Constraints tutorial above.

 
 

How to Clean a Character Studio skinned and weighted model Tutorial

By Jimmy Almeida and Kevin Wang

This tutorial covers the process of exporting a character that was created and rigged in 3D Max using the Character Studio plug-in for use inside of Motion Builder. It also shows how to make adjustments to the skeleton and skin in Motion Builder.

 
 

How to Fit a BioVision Skeleton to Character Studio Skeleton Tutorial (CS_BVH)

By Jimmy Almeida and Kevin Wang

This tutorial covers how to match a Biovision skeleton to an existing rig so motion capture data can later be exported onto Character Studio for 3D Max. This tutorial picks up where the "How to Clean a Character Studio skinned and weighted model " tutorial left off.

 
 

Working With Range of Motion (ROM) Files Tutorial

By Jimmy Almeida and Kevin Wang

This tutorial expands on the information covered in the transferring optical data to joints videos. The tutorial also covers Rigid Bodies and contact planes.This tutorial picks up where the "How to Fit a BioVision Skeleton to Character Studio Skeleton (CS_BVH)" tutorial left off.

 
 

Cleaning Up a Transfer from an Actor to a Character Tutorial

By Jimmy Almeida and Kevin Wang

This tutorial covers the process of fixing minor problems that may arise when transferring data from an Actor to a Character. It also covers the process for getting the BVH skeleton data ready to take into Character Studio. This tutorial picks up where the "Working With ROM Files" tutorial left off.